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Platform Differences

Chapter 25: Platform Differences

Introduction

SeaMeet works on multiple platforms—Windows, macOS, and Linux—but each operating system has its own quirks, capabilities, and limitations. What works perfectly on Windows might behave differently on Mac. Some features are available on one platform but not another. Understanding these differences helps you get the most out of SeaMeet regardless of which computer you're using.

This chapter explains how SeaMeet adapts to each platform, what features are platform-specific, and what limitations you should know about.


Chapter Objectives

After reading this chapter, you will be able to:

  • Understand differences between Windows, macOS, and Linux versions
  • Know which features are platform-specific
  • Configure SeaMeet properly for your operating system
  • Work around platform-specific limitations
  • Choose the right platform for your recording needs

Part 1: Overview by Platform

SeaMeet on Windows

Best For:

  • Maximum compatibility
  • Gaming recording
  • Business environments
  • Most feature-complete version

Key Characteristics:

  • Most features available
  • Best hardware acceleration support (NVIDIA/AMD/Intel)
  • Easy system audio capture
  • Widest app compatibility
  • Most tested and stable

Windows Versions Supported:

  • Windows 10 (version 1809 and later)
  • Windows 11
  • Windows Server 2019/2022 (limited support)

Windows Architectures Supported:

  • x64 (Intel/AMD 64-bit): Full support, all features available
  • ARM64 (Windows on ARM): Supported, some audio features unavailable
    • Surface Pro X and similar devices
    • Screen recording, video recording, microphone recording fully supported
    • System audio capture and audio device enumeration not available (graceful degradation)
    • See Windows ARM64 section below for details

Not Supported:

  • Windows 7, 8, 8.1 (end of life)
  • Windows XP/Vista (ancient)
  • 32-bit Windows (x86)

SeaMeet on macOS

Best For:

  • Creative professionals
  • Apple ecosystem users
  • Clean, consistent interface
  • Integration with Mac workflows

Key Characteristics:

  • Polished, native Mac interface
  • Excellent performance on Apple Silicon (M1/M2/M3)
  • Excellent performance on Intel Macs
  • Tight system integration
  • Different permission model
  • Per-app microphone monitoring
  • Browser meeting detection and auto-start prevention

macOS Versions Supported:

  • macOS 14.2 Sonoma (minimum - required for native-audio-node features)
  • macOS 15 Sequoia
  • Future versions

macOS Architectures Supported:

  • Apple Silicon (arm64): Full support, all features including per-app audio detection
  • Intel (x64): Full support with separate installer

Apple Silicon & Intel Support:

  • Two separate DMG installers: one for Intel, one for Apple Silicon
  • Download the version matching your Mac's processor
  • M1/M2/M3 Macs → Download arm64 version
  • Intel Macs → Download x64 version
  • Both versions have identical features
  • Hardware acceleration via VideoToolbox (Apple Silicon) or Quick Sync (Intel)
  • Per-app microphone detection (native-audio-node)
  • Smart window pre-selection for meeting applications

Intel Mac Compatibility

SeaMeet requires macOS 14.2 Sonoma or later. Not all Intel Macs support this version:

Intel Mac ModelLast Supported macOSSeaMeet Compatible?
MacBook Pro (2019, 16-inch)macOS 26 TahoeYes
MacBook Pro (2020, 13-inch, 4-port)macOS 26 TahoeYes
Mac Pro (2019)macOS 26 TahoeYes
iMac (2020, 27-inch)macOS 26 TahoeYes
MacBook Pro (2018)macOS 15 SequoiaYes
Mac mini (2018)macOS 15 SequoiaYes
iMac (2019)macOS 15 SequoiaYes
iMac Pro (2017)macOS 15 SequoiaYes
MacBook Air (2018–2019)macOS 14 SonomaYes (must be on 14.2+)
MacBook (12-inch, 2017)macOS 13 VenturaNo
Any Mac older than 2017macOS 12 or earlierNo

Note: MacBook Air 2018–2019 users must update to macOS 14.2 or later. Older Intel Macs that cannot run Sonoma are not supported.


SeaMeet on Linux

Best For:

  • Technical users
  • Developers
  • Privacy-conscious users
  • Open-source advocates

Key Characteristics:

  • Community-supported
  • Variable feature set by distribution
  • More manual configuration required
  • Command-line friendly
  • Fewer "it just works" features

Distributions Supported:

  • Ubuntu 20.04+ (best support)
  • Fedora 34+
  • Debian 11+
  • Other Debian/Ubuntu-based distros

Limitations:

  • Some features may be missing
  • Hardware acceleration varies
  • More setup required

Part 2: Feature Comparison Matrix

Core Features by Platform

FeatureWindowsmacOSLinux
Audio Recording✅ Full✅ Full✅ Full
Video Recording✅ Full✅ Full✅ Full
Flashback✅ Full✅ Full⚠️ Limited
Auto-Detection✅ Full✅ Full⚠️ Partial
Per-App Audio Detection✅ Full✅ Full⚠️ Limited
Browser Meeting Detection✅ Full✅ Full⚠️ Limited
Window Pre-Selection✅ Full✅ Full⚠️ Limited
Hardware Acceleration✅ Excellent✅ Excellent⚠️ Varies
System Audio✅ Easy⚠️ Permission req⚠️ Complex
4K Recording✅ Yes✅ Yes⚠️ Depends
Multi-Monitor✅ Full✅ Full✅ Full
Keyboard Shortcuts✅ Full✅ Full✅ Full
Floater Widget✅ Full✅ Full✅ Full
Separate Installers❌ N/A✅ x64 & arm64⚠️ Varies

Advanced Features by Platform

FeatureWindowsmacOSLinux
NVIDIA NVENC✅ Yes❌ No⚠️ Limited
AMD VCE✅ Yes❌ No⚠️ Limited
Intel Quick Sync✅ Yes✅ Yes⚠️ Limited
VideoToolbox (Apple Silicon)❌ No✅ Excellent❌ No
Game Mode Detection✅ Yes❌ No❌ No
Window Title Detection✅ Full✅ Full⚠️ Partial
Process Monitoring✅ Full✅ Full (native-audio-node)⚠️ Limited
Per-App Microphone Monitoring⚠️ Limited✅ Full (native-audio-node)⚠️ Limited
Touch Bar Support❌ N/A✅ Yes❌ N/A
Windows Hello✅ Yes❌ N/A❌ N/A

Part 3: Windows-Specific Features and Setup

Windows Advantages

1. System Audio Is Easy

On Windows, capturing system audio is straightforward:

Method: Stereo Mix (most reliable)

Setup:
1. Right-click speaker icon → Open Sound settings
2. Sound Control Panel → Recording
3. Right-click in empty area → Show Disabled Devices
4. Right-click "Stereo Mix" → Enable
5. Set as Default

SeaMeet can now capture system audio directly

Alternative methods:

  • WASAPI loopback (modern method)
  • DirectSound capture
  • Virtual audio cables

2. Hardware Acceleration Galore

Windows has the best GPU encoder support:

NVIDIA GPUs:

GTX 600 series and newer:
• NVENC encoder dedicated chip
• Excellent quality
• Very efficient
• SeaMeet supports automatically

AMD GPUs:

Radeon HD 7000 series and newer:
• VCE (Video Coding Engine)
• Good quality
• Efficient encoding
• Automatic support

Intel Integrated:

4th gen Core and newer:
• Quick Sync Video
• Surprisingly good quality
• Very power efficient
• Great for laptops

3. Gaming Features

Windows-specific gaming integration:

Game Mode Support:
• Windows Game Mode API
• Auto-detect when in games
• Optimize resources
• Available only on Windows

Game Bar Integration:
• Can work alongside Xbox Game Bar
• No conflicts
• Separate shortcuts

Windows Setup Guide

Optimal Configuration:

1. Enable Stereo Mix for system audio
2. Update GPU drivers:
   - NVIDIA: GeForce Experience
   - AMD: Radeon Software
   - Intel: Intel Driver Assistant

3. Enable hardware acceleration in SeaMeet:
   Settings → Video → Use hardware acceleration

4. Set power plan to "High Performance" for recording

5. Disable Windows Game Mode if causing issues:
   Settings → Gaming → Game Mode → Off

Windows-Specific Shortcuts

Global Shortcuts (work everywhere):
• Ctrl + Alt + R — Start/Stop recording
• Ctrl + Alt + F — Save Flashback
• Ctrl + Alt + S — Screenshot

Window Management:
• Win + G — Game bar (if enabled)
• Win + Alt + R — Xbox Game Bar record
   (works alongside SeaMeet)

Windows ARM64-Specific Information

What is Windows ARM64?

ARM64 is a different processor architecture:
• Used in Windows on ARM devices (Surface Pro X, etc.)
• Native support for ARM-based processors
• Can emulate x64 apps (slower)
• Growing support for native ARM64 apps

SeaMeet on ARM64

SeaMeet has native ARM64 support starting in v1.0.2+:

✅ Fully Supported on ARM64:
• Screen recording (high performance)
• Video recording (high performance)
• Microphone recording (direct Windows API)
• Window detection and management
• Floater widget and keyboard shortcuts
• Settings and recording library
• All UI features

❌ Not Available on ARM64:
• System audio capture (audio from apps/speakers)
• Audio device enumeration (microphone/speaker detection)
• Audio mixer control
• These require native modules not compiled for ARM64

Feature Comparison: x64 vs ARM64

Featurex64ARM64Notes
Screen Recording✅ Full✅ FullExcellent on both
Video Recording✅ Full✅ FullNative support
Microphone Recording✅ Full✅ FullWindows API based
System Audio Capture✅ Full❌ UnavailableRequires native module
Audio Device List✅ Full❌ LimitedBasic recording only
Hardware Acceleration✅ Full✅ FullARM64-optimized
Flashback Recording✅ Full (audio)⚠️ Video onlyAudio features limited
Auto-Detection✅ Full✅ FullWindow detection works

When You Should Use ARM64

Best for:

  • Surface Pro X users wanting native performance
  • Recording video/screen without system audio
  • Microphone recording (direct recording works)
  • Full performance without emulation slowdown

Not ideal for:

  • System audio capture (will be unavailable)
  • Complex audio workflows
  • Audio device selection (not available)

How to Know Which Version You Have

Windows Settings:
1. Settings → System → About
2. Look for "System type"
3. Shows either:
   • "x64-based processor" (64-bit Intel/AMD)
   • "ARM-based processor" (Windows on ARM)

Command line:

PowerShell: wmic os get osarchitecture
Output: 64-bit or ARM 64-bit

Installation

SeaMeet auto-detects your architecture:

• Download the generic installer
• It will automatically install the correct version
• x64 users get: SeaMeet-...-x64-Setup.exe
• ARM64 users get: SeaMeet-...-arm64-Setup.exe

Or manually download the right one from releases:
• Check your System type (above)
• Download matching architecture

Auto-Updater on ARM64

Seamless updates:
• App checks for updates automatically
• ARM64 updates to ARM64 (not x64)
• Backwards compatible with previous versions
• No manual intervention needed

Troubleshooting ARM64 Issues

Problem: "System Audio" option grayed out

Expected behavior on ARM64:
✓ This is normal
✓ Native module not available
✓ Still can record microphone
✓ No error - graceful degradation

Problem: Can't select microphone/speaker

Solutions:
1. Use default system devices
2. Go to Windows Sound settings to choose device
3. SeaMeet will use whatever Windows has selected
4. Manual device selection not available on ARM64

Problem: Recording microphone doesn't work

Solutions:
1. Check Windows Sound settings
2. Microphone should be default input device
3. Grant microphone permissions to SeaMeet
4. Windows should show recording level
5. Test in Windows recording app first

Part 4: macOS-Specific Features and Setup

macOS Advantages

1. Polished Interface

SeaMeet on Mac feels native:

• Follows macOS design guidelines
• Uses native controls
• Respects system theme
• Touch Bar support (on compatible Macs)
• Proper menu bar integration

2. Excellent Apple Silicon Support

M1/M2/M3 chips work great:

Apple Silicon Features:
• Hardware acceleration via VideoToolbox
• Excellent performance per watt
• Fast encoding
• Cool operation
• Long battery life while recording

3. System Integration

macOS Integration:
• iCloud Drive support
• Time Machine compatible
• Handoff/Continuity ready
• Proper sandboxing
• Security-scoped bookmarks

macOS Limitations

1. System Audio Requires Permission

Unlike Windows, macOS needs explicit permission:

Setup Steps:

1. First time recording system audio:
   System Preferences → Security & Privacy → Privacy
   
2. Click "Screen Recording" on left

3. Check "SeaMeet" in the list
   (You may need to unlock with your password)

4. Restart SeaMeet completely

5. System audio will now work

Why This Is Required:

  • macOS security model
  • Screen recording captures everything
  • User must explicitly allow
  • Protects against spyware

2. No NVIDIA/AMD Hardware Acceleration

Mac Hardware Acceleration:
• Intel Macs: Intel Quick Sync (if available)
• Apple Silicon: VideoToolbox (excellent)
• External GPUs: Not supported for encoding
• No NVENC or AMD VCE (chips not present)

Performance:

  • Apple Silicon is so efficient it doesn't matter
  • Intel Macs with Quick Sync are fine
  • Older Intel Macs without Quick Sync use CPU encoding

3. Sandboxing Restrictions

macOS Security:
• Apps are sandboxed
• Must request permission for:
  - Microphone
  - Camera (if used)
  - Screen recording
  - File system locations
  - Downloads folder
  - Desktop

SeaMeet will prompt for these as needed

macOS Architecture-Specific Installers

SeaMeet on macOS provides separate installers for Intel and Apple Silicon Macs:

Which Version Should I Download?

Check your Mac type:
Apple Menu (🍎) → About This Mac → Chip

If you see:
• "Apple M1", "Apple M2", or "Apple M3"
  → Download: SeaMeet-macOS-arm64-[version].dmg

• "Intel Core i5", "Intel Core i7", etc.
  → Download: SeaMeet-macOS-x64-[version].dmg

Why Separate Installers?

✅ Smaller download size (~100 MB each vs ~180 MB universal)
✅ Optimized for your specific processor
✅ No compatibility issues with native modules
✅ Simpler build and update process

Performance:

Apple Silicon (arm64):
• M1, M2, M3 chips
• Excellent performance
• Better battery life
• Native arm64 execution

Intel (x64):
• 2013-2021 Macs
• Full feature parity
• Quick Sync acceleration
• Native x64 execution

Installation:

1. Download the correct DMG for your Mac
2. Open the DMG file
3. Drag SeaMeet to Applications
4. Launch and grant permissions

macOS Meeting Detection Features

SeaMeet on macOS includes advanced meeting detection with per-app audio monitoring:

Per-App Microphone Monitoring:

How it works:
• Monitors which app is using your microphone
• Detects when meetings start/stop
• Uses native-audio-node for per-app detection
• Available on macOS 14.2+ (Sonoma)

Supported Platforms:
• Zoom
• Google Meet
• Microsoft Teams
• Apple FaceTime
• Webex
• And other meeting platforms

Browser Meeting Detection:

Auto-detects active meetings in:
• Google Meet (Chrome/Firefox/Safari)
• Zoom web client
• Webex web client
• Teams web
• Other web-based meeting platforms

Window Pre-Selection:
• Automatically selects meeting window
• Prevents accidental recording of other apps
• No auto-start unless explicitly enabled
• User control maintained

Requirements:

macOS 14.2 Sonoma or later
• Required for native-audio-node APIs
• Covers all modern Mac users
• Enables per-app audio detection

macOS Setup Guide

First-Time Setup:

1. Install SeaMeet
   - Download the correct DMG (arm64 for Apple Silicon, x64 for Intel)
   - Open DMG file
   - Drag SeaMeet to Applications
   - Double-click to launch

2. Grant permissions (Critical!):
   System Preferences → Security & Privacy → Privacy

   Enable for:
   ☑ Screen Recording
   ☑ Microphone
   ☑ Accessibility (for some shortcuts)
   ☑ System Events (for menu bar interaction)

3. Restart SeaMeet completely
   - Force quit (Cmd+Q)
   - Relaunch

4. Test recording
   - Simple test first
   - Then try meeting detection

5. For system audio:
   - SeaMeet detects system audio automatically
   - Or use BlackHole (virtual audio driver) for advanced setups
   - Or use built-in loopback on newer macOS
   - Follow in-app instructions if needed

macOS-Specific Shortcuts

Global Shortcuts:
• Cmd + Shift + R — Start/Stop recording
• Cmd + Shift + F — Save Flashback
• Cmd + Shift + S — Screenshot

macOS Integration:
• Touch Bar: Record button (if available)
• Menu Bar: Quick controls
• Notification Center: Recording status

Part 5: Linux-Specific Information

Linux Characteristics

1. Variable Experience

Linux versions vary by distribution:

Ubuntu (Recommended):
• Best supported
• Easiest setup
• Most features work
• Regular testing

Fedora:
• Good support
• Newer packages
• May need extra repos

Other distros:
• Your mileage may vary
• Community support
• May need manual fixes

2. Audio Capture Complexity

Linux audio is more complex:

Audio Systems:
• PulseAudio (most common)
• PipeWire (newer, modern)
• ALSA (low-level)
• JACK (professional audio)

Setup Required:
May need to create virtual audio devices
Or use loopback modules
Not "plug and play" like Windows

PulseAudio Setup:

# Create virtual sink for system audio
pactl load-module module-null-sink sink_name=SeaMeet sink_properties=device.description=SeaMeetRecording

# Monitor it
pactl load-module module-loopback source=SeaMeet.monitor

3. Hardware Acceleration Varies

NVIDIA on Linux:
• NVENC available via proprietary drivers
• Must install separately
• Quality good when working

AMD on Linux:
• VCE support varies by driver
• Open-source vs proprietary drivers
• May need configuration

Intel on Linux:
• VA-API for encoding
• Usually works well
• Part of Mesa drivers

Linux Setup Guide

Ubuntu Installation:

# Download .deb package
# Or install via repository if available

sudo dpkg -i seameet-linux.deb
sudo apt-get install -f  # Fix dependencies

# Grant permissions
# Add user to video group
sudo usermod -a -G video $USER

# Log out and back in

Fedora Installation:

# Download .rpm package
sudo rpm -i seameet-linux.rpm

# Or via dnf if in repos
sudo dnf install seameet

Post-Install Setup:

# 1. Audio setup (complex)
# Follow SeaMeet in-app audio setup guide

# 2. Hardware acceleration
# Install appropriate drivers:
# NVIDIA: nvidia-utils or proprietary
# AMD: mesa-va-drivers
# Intel: intel-media-driver

# 3. Permissions
# May need to configure udev rules
# For device access

Linux-Specific Shortcuts

Global Shortcuts:
• Ctrl + Alt + R — Start/Stop recording
• Ctrl + Alt + F — Save Flashback
• Ctrl + Alt + S — Screenshot

Note: May conflict with desktop shortcuts
Configure in SeaMeet settings if needed

Part 6: Platform-Specific Troubleshooting

Windows-Specific Issues

Problem: Can't Capture System Audio

Solutions:

1. Enable Stereo Mix:
   - Sound Control Panel → Recording
   - Show disabled devices
   - Enable Stereo Mix

2. Use WASAPI method:
   - SeaMeet settings → Audio → Method
   - Select WASAPI loopback

3. No Stereo Mix on Realtek:
   - Update Realtek drivers
   - Or use WASAPI method instead

4. Windows 11 specific:
   - Check privacy settings
   - Settings → Privacy → Microphone
   - Ensure apps can access audio

Problem: Game Recording Black Screen

Solutions:

1. Disable fullscreen optimization:
   - Right-click game exe → Properties
   - Compatibility → Disable fullscreen optimizations

2. Use windowed or borderless mode

3. Disable Windows Game Bar:
   - May conflict with SeaMeet

4. Run SeaMeet as administrator

5. Use Game Capture mode if available

macOS-Specific Issues

Problem: No System Audio

Solutions:

1. Grant Screen Recording permission:
   System Preferences → Security & Privacy → Privacy → Screen Recording
   Check SeaMeet
   Restart SeaMeet

2. Install BlackHole (virtual audio):
   brew install blackhole-2ch
   Or download from GitHub

3. Set up multi-output device:
   Audio MIDI Setup → Create Multi-Output
   Add speakers + BlackHole
   Set as system output

4. Newer macOS (12+):
   May have built-in loopback
   Check SeaMeet settings

Problem: SeaMeet Won't Start

Solutions:

1. Check permissions:
   - Screen Recording
   - Microphone
   - Accessibility
   - System Events

2. Right-click → Open:
   - First time may need this
   - Bypass Gatekeeper

3. Check for quarantine attribute:
   xattr -d com.apple.quarantine /Applications/SeaMeet.app

4. Verify macOS version:
   • Requires macOS 14.2 Sonoma or later
   • Check with Apple icon → About This Mac
   • Update if needed

5. Restart completely:
   - Force quit: Cmd+Q
   - Kill the app completely
   - Relaunch

6. Reinstall SeaMeet
   - Remove from Applications
   - Download fresh DMG
   - Reinstall

Problem: Meeting Detection Not Working

Solutions:

1. Verify macOS version:
   • Meeting detection requires macOS 14.2+
   • Check About This Mac
   • Update if on older version

2. Grant necessary permissions:
   System Preferences → Security & Privacy → Privacy
   ✓ Screen Recording
   ✓ Microphone
   Restart SeaMeet

3. Check meeting platform:
   • Ensure meeting app has microphone access
   • System Preferences → Security & Privacy → Microphone
   • Add meeting app if needed (Zoom, Teams, etc.)

4. Test window detection:
   • Start a meeting in supported app
   • Check if window appears in SeaMeet
   • Try selecting window manually first

5. Browser meetings:
   • Ensure meeting browser tab is active
   • Browser must have screen recording permission
   • Some browsers may need additional setup

Linux-Specific Issues

Problem: No Audio Devices Show

Solutions:

1. Check audio system:
   - Is PulseAudio running?
   - Or PipeWire?
   pactl info

2. Permissions:
   - Add user to audio group
   sudo usermod -a -G audio $USER

3. Install pavucontrol:
   - PulseAudio Volume Control
   - Check input/output devices

4. SeaMeet may need specific setup:
   - Follow in-app audio configuration
   - May need virtual devices

Problem: High CPU Usage

Solutions:

1. Enable hardware acceleration:
   - Install VA-API drivers
   - NVIDIA: Check NVENC support
   - AMD: May be limited

2. Use lower quality settings:
   - 720p instead of 1080p
   - Lower frame rate

3. Check if recording to slow disk:
   - Use SSD if possible
   - Check disk performance

4. Desktop environment:
   - Some DEs use more resources
   - Try lighter WM if needed

Part 7: Cross-Platform Workflow Tips

Moving Between Platforms

Settings Transfer:

SeaMeet settings are stored locally
Not cloud-synced automatically

Manual transfer:
1. Export settings (if feature available)
2. Or note down key settings
3. Reconfigure on other platform
4. Expect some differences

File Compatibility:

Recording files are universal:
• MP4 works on all platforms
• WebM works on all platforms
• MOV works on all platforms (with codecs)

No conversion needed when switching computers

Keyboard Shortcuts:

Windows/Linux: Ctrl + Alt + [key]
Mac: Cmd + Shift + [key]

Muscle memory will need adjustment
Check shortcuts in settings on each platform

Best Platform for Specific Uses

For Gaming:

  • Windows (best hardware support, most games)

For Creative Work:

  • macOS (integration with creative apps)

For Programming/Development:

  • Any (personal preference)
  • Linux if you prefer open source

For Business/Enterprise:

  • Windows (most common, easiest IT support)
  • macOS (growing in business)

For Privacy:

  • Linux (most control)

Summary

SeaMeet works on all major platforms but each has strengths:

Windows: Most features, easiest setup, best gaming, comprehensive audio control

macOS: Polished, smart meeting detection, works on both Intel & Apple Silicon (universal binary), excellent performance

Linux: Flexible, privacy-focused, community-supported

Platform Recommendations:

Choose Windows If:

  • You want maximum compatibility
  • You record games
  • You need easy system audio capture
  • You use NVIDIA/AMD GPUs
  • You need maximum feature control

Choose macOS If:

  • You're in Apple ecosystem
  • You have Intel or Apple Silicon Mac (both supported)
  • You want polished native experience
  • You do creative work
  • You want automatic meeting detection and smart window selection
  • You value integrated per-app audio monitoring

Choose Linux If:

  • You're technically inclined
  • You value open source
  • You want maximum control
  • You don't mind configuration
  • You prefer community-supported options

macOS Advantages in v1.0.5+:

✨ New Features (macOS 14.2+):
• Per-app microphone monitoring (native-audio-node)
• Automatic meeting detection
• Smart window pre-selection
• Browser meeting detection
• Auto-start prevention
• Separate optimized installers (Intel + Apple Silicon)
• Smaller download sizes (~100 MB per architecture)

Quick Reference: Platform Icons

PlatformIconBest For
Windows🪟Gaming, business
macOS🍎Creative, polish
Linux🐧Technical, control

Chapter Checklist

Before moving on, you should know:

  • Which features differ between platforms
  • How to set up SeaMeet on your specific OS
  • Platform-specific shortcuts
  • How to troubleshoot platform-specific issues
  • Which platform is best for your needs
  • How to handle permissions on macOS
  • How to configure audio on Linux

Platform Expert! 💻 You now understand SeaMeet on every operating system.

Published: